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  <title>RaceLine Technologies — Blog</title>
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  <description>Development updates, track notes, and a closer look at how RaceLine reads the data your car already records.</description>
  <language>en-us</language>
  <lastBuildDate>Sat, 19 Sep 2026 16:00:00 GMT</lastBuildDate>
  <item>
    <title>Without a good foundation, everything erodes</title>
    <link>https://racelinetechnologies.com/blog/good-foundation/</link>
    <guid isPermaLink="true">https://racelinetechnologies.com/blog/good-foundation/</guid>
    <pubDate>Sat, 19 Sep 2026 16:00:00 GMT</pubDate>
    <description>Re-tooling the math under the coaching engine: steering angle calibration, a better tire model, and what's next for the automatic insights.</description>
    <content:encoded><![CDATA[<p>As you can imagine, there is a lot of math behind building a coaching engine
which uses car telemetry data to give you insights about how to improve your
driving. Every sensor read is used in a multitude of places, and slight errors
in how the sensor data is used can create undesirable results.</p>
<p>I&#39;ve been spending some time re-tooling some of the math and cleaning up how
the data is filtered to make sure that the foundational layer of the coaching
engine is as accurate as possible. It gets tough when each car has slightly
different sensor inputs, and something simple like an alignment change can
create a whole host of issues. This was one of my latest battles. The tool now
calibrates the steering angle based on the readings where the steering wheel is
near center and there is no yaw rate in the car. I&#39;ve seen cars with 10-degree
steering offsets just to keep it pointed in a straight line.</p>
<p>It also exposed some other areas where there were opportunities to fit a better
model to the tires and use more accurate constants. A new release with this
tuning should follow soon.</p>
<p>The next big chunk of work is improving the wording of the automatic insights
as well as making them deeper and richer. Version 1 of the insights was
corner-focused. I&#39;ve since added the ability to consider long straights, so now
you&#39;ll get coaching on corners where exit speed matters most, because of what
follows them.</p>
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    <title>Were you really at the limit? Use the grip widget to find out.</title>
    <link>https://racelinetechnologies.com/blog/grip-widget/</link>
    <guid isPermaLink="true">https://racelinetechnologies.com/blog/grip-widget/</guid>
    <pubDate>Mon, 07 Sep 2026 16:00:00 GMT</pubDate>
    <description>What RaceLine's grip widget shows, what grip means to a driver, and what to look for while your onboard video plays.</description>
    <content:encoded><![CDATA[<p>Every driver comes off track with the same question: &quot;That corner felt fast,
but was the car actually at its limit, or was there more in it?&quot; Most of the
time the honest answer is &quot;I don&#39;t know.&quot; Pro teams answer the question with
a data engineer and a wall of sensor plots. The grip widget answers it with
four color-referenced tire animations.</p>
<figure><a class="zoom" href="https://racelinetechnologies.com/blog/grip-widget/session-grip.jpg"><img src="https://racelinetechnologies.com/blog/grip-widget/session-grip.jpg" alt="The RaceLine session screen with the GRIP tab open beside the onboard video, and the lap and sector times below" width="1600" height="504" loading="lazy"></a><figcaption>The session screen. The left panel has three tabs, INSIGHTS, GRIP and MAP. The grip widget is the GRIP tab, and it runs off the onboard video on the right.</figcaption></figure>
<p>Each of the four tires is colored by how hard the tire is working at that
moment: green with grip in reserve, amber as it closes on its ceiling, red at
the limit. Around the tires, your inputs are drawn on the car itself: the
steering angle, a brake bar, a throttle bar, and a front-to-rear bar showing
the car&#39;s front-to-rear balance.</p>
<p>So what is &quot;grip&quot;? As drivers we talk about how much grip the vehicle has in
a given corner so that we can measure (from what we feel in the car) how much
faster we can go, or if we really should have backed off a bit. What we feel
is the front or the rear of the car sliding, or we hear the tires starting to
complain. When we look at the sensor data, we can see measurements which tell
us that grip is available, or exhausted. What is a bit harder to do is to
<em>predict</em> when grip is going to fail. This is where we get the benefit of the
sensor suite in modern performance cars. We can synthesize a healthy number
of data channels to mathematically understand what the car is capable of.
Once we have a good read on total grip, we then have to communicate this to
the driver, and that&#39;s where the grip widget comes in. There&#39;s no reading of
traces or scales to learn; you can simply watch the widget move as you play,
or scrub, through the video.</p>
<figure><a class="zoom" href="https://racelinetechnologies.com/blog/grip-widget/grip-widget.jpg"><img src="https://racelinetechnologies.com/blog/grip-widget/grip-widget.jpg" alt="The grip widget: a top-down car outline with its four tires colored amber and red, a steering angle of minus 25 degrees, and brake and throttle bars drawn between the wheels" width="1400" height="897" loading="lazy"></a><figcaption>The GRIP tab mid-corner, still on the brakes: three tires at their ceiling and one with grip in hand, with the steering and pedal inputs drawn on the car.</figcaption></figure>
<h2 id="what-to-look-for">What to look for</h2>
<p>Four patterns cover most of what you&#39;ll see.</p>
<ul>
<li><strong>All four tires green through the corner.</strong> The car had more and you
didn&#39;t ask for it. This is the most common pattern, and the one with the
most time in it.</li>
<li><strong>Red on entry, green by the apex.</strong> You slowed the car more than the corner
needed, then coasted through the middle. Classic over-slowing, usually from
braking too early or too hard.</li>
<li><strong>The outside tires red through the middle.</strong> You used what the car had.
Time in this corner comes from the line, not from more commitment.</li>
<li><strong>One end goes red before the other.</strong> Fronts first is understeer: the car
pushing wide, which means you need to carry less entry speed or go for a
later turn-in. Rears going red first is oversteer: the car is over-rotating
and asking for a smoother throttle or less brake carried into the turn. The
front-to-rear bar says the same thing at a glance.</li>
</ul>
<p>Because your inputs are drawn on the same car, cause and effect sit next to
each other. Rears going red while the brake bar is still up and the wheel is
turned is a different problem from rears going red as the throttle comes in,
and the widget shows you which one you have. The grip widget takes the
feeling you had in the car and turns it into something you can see, corner by
corner and in sync with the video replay.</p>
<p>One caveat, driver to driver: it&#39;s a guide, not a verdict. Tires, temperature
and the surface all move the limit around during a session. Use it to find
the corners where you consistently have grip left and focus your practice
there.</p>
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