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·3 min read

Were you really at the limit? Use the grip widget to find out.

What RaceLine's grip widget shows, what grip means to a driver, and what to look for while your onboard video plays.

Every driver comes off track with the same question: "That corner felt fast, but was the car actually at its limit, or was there more in it?" Most of the time the honest answer is "I don't know." Pro teams answer the question with a data engineer and a wall of sensor plots. The grip widget answers it with four color-referenced tire animations.

The RaceLine session screen with the GRIP tab open beside the onboard video, and the lap and sector times below
The session screen. The left panel has three tabs, INSIGHTS, GRIP and MAP. The grip widget is the GRIP tab, and it runs off the onboard video on the right.

Each of the four tires is colored by how hard the tire is working at that moment: green with grip in reserve, amber as it closes on its ceiling, red at the limit. Around the tires, your inputs are drawn on the car itself: the steering angle, a brake bar, a throttle bar, and a front-to-rear bar showing the car's front-to-rear balance.

So what is "grip"? As drivers we talk about how much grip the vehicle has in a given corner so that we can measure (from what we feel in the car) how much faster we can go, or if we really should have backed off a bit. What we feel is the front or the rear of the car sliding, or we hear the tires starting to complain. When we look at the sensor data, we can see measurements which tell us that grip is available, or exhausted. What is a bit harder to do is to predict when grip is going to fail. This is where we get the benefit of the sensor suite in modern performance cars. We can synthesize a healthy number of data channels to mathematically understand what the car is capable of. Once we have a good read on total grip, we then have to communicate this to the driver, and that's where the grip widget comes in. There's no reading of traces or scales to learn; you can simply watch the widget move as you play, or scrub, through the video.

The grip widget: a top-down car outline with its four tires colored amber and red, a steering angle of minus 25 degrees, and brake and throttle bars drawn between the wheels
The GRIP tab mid-corner, still on the brakes: three tires at their ceiling and one with grip in hand, with the steering and pedal inputs drawn on the car.

What to look for

Four patterns cover most of what you'll see.

Because your inputs are drawn on the same car, cause and effect sit next to each other. Rears going red while the brake bar is still up and the wheel is turned is a different problem from rears going red as the throttle comes in, and the widget shows you which one you have. The grip widget takes the feeling you had in the car and turns it into something you can see, corner by corner and in sync with the video replay.

One caveat, driver to driver: it's a guide, not a verdict. Tires, temperature and the surface all move the limit around during a session. Use it to find the corners where you consistently have grip left and focus your practice there.

RaceLine is in private beta.

Windows only. Works with the data your car already records.

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